[ACCEPTED]-how to draw drawings in picture box-picturebox
Put a PictureBox on your form, and set its 9 BackColor to White. Then add this code 8 to your form (you have to actually hook 7 up the Mouse events below, i.e. you can't 6 just copy and paste this code into your 5 form):
private Point? _Previous = null;
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
_Previous = e.Location;
pictureBox1_MouseMove(sender, e);
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (_Previous != null)
{
if (pictureBox1.Image == null)
{
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
using (Graphics g = Graphics.FromImage(bmp))
{
g.Clear(Color.White);
}
pictureBox1.Image = bmp;
}
using (Graphics g = Graphics.FromImage(pictureBox1.Image))
{
g.DrawLine(Pens.Black, _Previous.Value, e.Location);
}
pictureBox1.Invalidate();
_Previous = e.Location;
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
_Previous = null;
}
And then draw away!
If you like, you 4 can improve the quality of the drawn image 3 somewhat by setting the Graphics
object's SmoothingMode
property.
Update: .Net 2 CF does't have the Pens
collection, and MoustEventArgs
doesn't 1 have a Location
, so here is a CF-friendly version:
private Point? _Previous = null;
private Pen _Pen = new Pen(Color.Black);
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
_Previous = new Point(e.X, e.Y);
pictureBox1_MouseMove(sender, e);
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (_Previous != null)
{
if (pictureBox1.Image == null)
{
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
using (Graphics g = Graphics.FromImage(bmp))
{
g.Clear(Color.White);
}
pictureBox1.Image = bmp;
}
using (Graphics g = Graphics.FromImage(pictureBox1.Image))
{
g.DrawLine(_Pen, _Previous.Value.X, _Previous.Value.Y, e.X, e.Y);
}
pictureBox1.Invalidate();
_Previous = new Point(e.X, e.Y);
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
_Previous = null;
}
Here, pictureBox1 == signature. I translated 1 to vb in this manner:
Global:
Dim _previous As Point = Nothing
Dim _pen As Pen = New Pen(Color.Black)
Dim drawing As Boolean = False
''' <summary>
''' This handles the signature drawing events (drawing)
''' </summary>
''' <param name="sender"></param>
''' <param name="e"></param>
''' <remarks></remarks>
Private Sub signature_MouseMove(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles signature.MouseMove
If drawing = True Then
If signature.Image Is Nothing Then
Dim bmp As Bitmap = New Bitmap(signature.Width, signature.Height)
Using g As Graphics = Graphics.FromImage(bmp)
g.Clear(Color.White)
End Using
signature.Image = bmp
End If
Using g As Graphics = Graphics.FromImage(signature.Image)
g.DrawLine(_pen, _previous.X, _previous.Y, e.X, e.Y)
End Using
signature.Invalidate()
_previous = New Point(e.X, e.Y)
End If
End Sub
''' <summary>
''' this indicates somebody is going to write a signature
''' </summary>
''' <param name="sender"></param>
''' <param name="e"></param>
''' <remarks></remarks>
Private Sub signature_MouseDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles signature.MouseDown
_previous = New Point(e.X, e.Y)
drawing = True
signature_MouseMove(sender, e)
End Sub
''' <summary>
''' the signature is done.
''' </summary>
''' <param name="sender"></param>
''' <param name="e"></param>
''' <remarks></remarks>
Private Sub signature_MouseUp(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles signature.MouseUp
_previous = Nothing
drawing = False
End Sub
You can do it by capturing the mousemove 4 event of picture box then get graphics from 3 picture box like .
Graphics g= pictureBox.CreateGraphics(); then 2 u can draw whatever u want draw using this 1 graphics object
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