[ACCEPTED]-Checking for workstation lock/unlock change with c#-environment

Accepted answer
Score: 17

A SessionSwitch event may be your best bet for this. Check 2 the SessionSwitchReason passed through the SessionSwitchEventArgs to find out what 1 kind of switch it is and react appropriately.

Score: 3

You can get this notification via a WM_WTSSESSION_CHANGE 4 message. You must notify Windows that you 3 want to receive these messages via WTSRegisterSessionNotification 2 and unregister with WTSUnRegisterSessionNotification.

These 1 posts should be helpful for a C# implementation.

http://pinvoke.net/default.aspx/wtsapi32.WTSRegisterSessionNotification

http://blogs.msdn.com/shawnfa/archive/2005/05/17/418891.aspx

http://bytes.com/groups/net-c/276963-trapping-when-workstation-locked

Score: 2

You can use ComponentDispatcher as an alternative way to get those events.

Here's 1 an example class to wrap that.

public class Win32Session
{
    private const int NOTIFY_FOR_THIS_SESSION = 0;
    private const int WM_WTSSESSION_CHANGE = 0x2b1;
    private const int WTS_SESSION_LOCK = 0x7;
    private const int WTS_SESSION_UNLOCK = 0x8;

    public event EventHandler MachineLocked;
    public event EventHandler MachineUnlocked;

    public Win32Session()
    {
        ComponentDispatcher.ThreadFilterMessage += ComponentDispatcher_ThreadFilterMessage;
    }

    void ComponentDispatcher_ThreadFilterMessage(ref MSG msg, ref bool handled)
    {
        if (msg.message == WM_WTSSESSION_CHANGE)
        {
            int value = msg.wParam.ToInt32();
            if (value == WTS_SESSION_LOCK)
            {
                OnMachineLocked(EventArgs.Empty);
            }
            else if (value == WTS_SESSION_UNLOCK)
            {
                OnMachineUnlocked(EventArgs.Empty);
            }
        }
    }

    protected virtual void OnMachineLocked(EventArgs e)
    {
        EventHandler temp = MachineLocked;
        if (temp != null)
        {
            temp(this, e);
        }
    }

    protected virtual void OnMachineUnlocked(EventArgs e)
    {
        EventHandler temp = MachineUnlocked;
        if (temp != null)
        {
            temp(this, e);
        }
    }
}

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